Nearly a month ago, I wrote about the beginnings of Fad Games. There's a bit more to the bureaucracy behind it all, though, so I thought I'd share some of the insights.
Fad Games has an interesting history. Its original incarnation was started around 2002 or so, with the intention of creating a platform for independent developers to publish their games and get community feedback. We even had ideas of the community escrowing money to fund games, with milestones for the developers to hit for releasing the escrow.